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FUTURE FIGHTER Creator

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    Interviewed

    Sun, 26 Jul 2020 10:45:00 EST, by dB

    I had a great interview with the sci-fi publishing website Grail Runner. It was super fun, and I got a chance to talk a lot about and in depth about the origins and direction of Future Fighter. It was really nice to take a step back and remember the things that made me want to make the game in the first place as well as answer some very specific questions about the core nature of the elements... read more

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    Features are not the Game

    Sun, 28 Jul 2019 11:10:00 EST, by dB

    In making this sci-fi fighting game #FutureFighter, it's easy to get bogged down in the details of whatever feature you are currently working on. I mean, let's face it. Programming is fun and creating fun things for your gamers to use in your game is about as fun as it gets; however, if you get too focused on those individual features then your run the risk of sinking too much time into a very ... read more

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    Inspire

    Sun, 26 May 2019 19:47:00 EST, by dB

    It's been an interesting month of development for this sci-fi fighting game #FutureFighter. I had a chance to demo the game with a great friend who I have enormous respect for as a gamer, thinker, and human being. The feedback was amazing, and it lead me to converse with 2 game developers with likewise credentials. What came out of it was not only of value, but also the value of the game in the... read more

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    Digital Narcolepsy

    Tue, 07 Aug 2018 19:10:00 EST, by dB

    So, my studio PC developed a case of narcolepsy. It would be sitting there humming along while I made this sci-fi fighting game, #FutureFighter and then BAM. Lights out. After a few seconds, lights on. Narcolepsy, right? Since I did not have any Ritalin or Prozac on me, I had to resort to other measures. So, I gave the PC a physical and low and behold it was worse than I thought. I found a slig... read more

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    Opportunity

    Sun, 25 Feb 2018 13:00:00 EST, by dB

    In fighting, how you and your opponent are positioned can determine what moves are available to you both on offense and defense. If you're on the outside of an opponent looking for an attack, it might not be the best time to rush in for a takedown; however, cracking their knee or leg with a axe-style roundhouse kick when they plant to jab works like a charm. Conversely, when you're opponent is ... read more

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    Time Jujitsu

    Tue, 29 Dec 2015 18:00:00 EST, by dB

    One thing about being a doctor is that time is your pressure point. No wait. It's more than a pressure point. It's a master of jujitsu, and when you add to your schedule making a sci-fi fighting game like Future Fighter (TM), it puts your back against the wall, locks you down, and cuts off your air supply all at the same time. In this situation, you have two options: tap out or fight back. As y... read more

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    DBG Studios v2.0

    Sun, 15 Nov 2015 18:00:00 EST, by dB

    Welcome Doc Brock Games Studios Version 2.0! This entry is one in a three part series on the new and improved production studio for the sci-fi fighting game, Future Fighter (TM). I will explain the reason for the redesign in a subsequent post, but I thought we would start with some hardware eye candy! The photograph below is an angled view of the front of the studio where all of the music pr... read more

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    Doc Brock Games Arrives

    Sat, 03 Jan 2015 12:00:00 EST, by dB

    Dear friend, It is my honor to cordially invite you to my new solo videogame project, Future Fighter (TM). Here you will find my music, art, and writing for free download as the game develops. You can follow me on Facebook, Twitter, Google+, and Pinterest and also by subscribing to my RSS feed and e-mail list. Some highlights of what's in store .................................................. read more

FUTURE FIGHTER MUSIC
FIGHTING GAME DEVELOPMENT FORUM
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GO SCI-FI. LIKE DBG ON FACEBOOK.
WHY IS FUTURE FIGHTER AMAZING?

dB in PersonBecause you can finally do everything you've wanted to do in a fighting game but couldn't. Future Fighter is a motion-captured programmatic translation of my real-world martial arts and sparring experiences into the game world. As such, you have more control over your character and more accurate representations of true fighting movements than you have had before. Because the developer, martial artist, science expert and motion capture actor all share the same organic cephalic neural network, there is nothing lost in translation either. When you play Future Fighter, you face the mind of a martial artist in a sci-fi universe.

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