FUTURE FIGHTER POSTS 103 TO 105
-
Frames Matter
In this sci-fi fighting game #FutureFighter, frames matter, and they never matter more than when I'm making sure all of the animations I've worked so hard on are lining up as planned with the code of the game. See, games are animation engines on the top but on the bottom they're logic engines. It is the logic that allows you to interact with things in the game, but that logic is tied to the fra... read more
-
Avoid the Yellow
When I switched from using one motion capture camera to two, everything changed for this sci-fi fighting game #FutureFighter. I was no longer hindered by limb obstructions and having the extra camera really dialed things up on the accuracy front. Before you can get all of those benefits, though, you have to calibrate the two camera system so that one knows where the other is looking in spacetim... read more
-
Color Selector with Style
While features are not the game, they are a vital component to the longevity and playability of this sci-fi fighting game #FutureFighter. In particular to this is the color selector feature. It allows the player to select one of 255 colors, dial in the intensity of that color, and modify the brightness to boot. This is designed to keep the game visually fresh while allowing you to suit up the w... read more