DOC BROCK GAMES DEVELOPER'S BLOG
Swipe Hype

In translating these fighting moves into the language and look of a video game, I am trying not to lose any information. It's a challenge. I have to take the analog thoughts that are an accumulation of 35 years of fighting experiences and then translate them into computer code. The motion capture is a boon in this regard. It allows an instantaneous transfer of the 4 dimensions of my analog fight data (I count time as a dimension) into a digital 4D representation of that data.
There's more to a fighting move than the move itself, though, and that's the impact that the move has on the opponent. This week, I've transmitted that data to the camera on Arissa's signature kick: Swipe Hype. Download the video and then leave a comment on Facebook or Twitter and let me know what you think.
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