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DOC BROCK GAMES DEVELOPER'S BLOG

The Hook

by dB in Characters, Mon, 21 Aug 2017 15:55:00 EST
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Ready for the heavy hitter? Thus far, you have gotten glimpses of the Omen Knight's powerhouse outlook on fighting through the development of this sci-fi fighting game, Future Fighter (TM), with demonstrations of his no-nonsense fighting stance and a crazy-shock superman punch. But now we are going full-tilt into motion capturing and animating the remainder of his moves, putting them in game, and finally pitting him up against the sci-striker Omega in a battle of power versus speed.

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We'll start with the powerful hook punch martially engineered to take advantage of the Omen Knight's special armor. The Pummel Podcast will continue with more moves and more motion capture, so follow me to get every update and then use the buttons below to share this post with your friends to let them know you didn't want to get hooked alone.

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MISSION

dB in PersonMotion capturing my 35 years of martial arts and sparring into the sci-fi fighting game #FutureFighter. I create fighting styles based on body type, armor and mentality and then motion capture them into the game where I program cool accompanying tech and teach the AI how to use each style as I would in the real world. When you play #FutureFighter, you face the mind of a martial artist.

I am also transferring the energy of the fight into the music of #FutureFighter where I am writing intense electronic music tracks to fuel your high-energy matches. You can find these featured in the posts on my email list and on social media where I show you how the game is developed and give insights into the martial arts.

When I am not developing, I work as a diagnostic pathologist at a local hospital in my home state of West Virginia where I also am the medical director of the laboratory.

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